Just when you think you’re done, you post to cg society, and then all of a sudden your model looks far from done.
I’ve been working on this model of War Machine for quite a while. Here’s the progress i have so far, still have the legs and the arms to finish, as well as the back mounted weaponry.
Even this portion took a long time to finish.
And some wireframes:
Here is my tutorial covering hard surface modelling techniques in Blender, including concepts dealing with clean topology.
This is a great intro to anyone who is starting to model hard surfaces in Blender.
Unfortunately, i wasn’t able to get enough material together for the last tutorial I was trying to make. However, I’ve had a lot of experience with hard surface modelling, so my next tutorial will be on the various techniques of hard surface modelling. Be sure to check my Vimeo channel in a few days (it’ll be posted here too).
Every year I conveniently have to take a science class for High School credit. And, because these classes require me to do so, I enter into my homeschooling co-op’s science fair. Yes, this is the same co-op i created the chocolate river for. And yes, i’m sure everyone’s sick of me coming up with odd projects.
For the science fair, i collaborated with my best friend, who can use both Unity and Blender, to create a project that interactively maps out, in 3D, a map that visualizes select world data sets. These sets include ecological and political factors.
The interactive display was created using Elijah’s coding expertise, and almost all of the Blender work dealing with political sets was done by me. Blender was key for allowing me to set select heights, based on population amounts, for the population data, as well as grouping individual countries. Much of the numerical data was collected from the United Nations and the National Oceanic and Atmospheric Association (NOAA).
You can download the executable HERE.
And the Key for the map can be seen HERE.
Please note that all the files present are copyright of Ben Blease and Elijah Bolluyt
Use WASD for turning, the arrow keys for panning, and shift and control to zoom in and out.